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Jason Hickey
Art Director & Consultant
Bologna, Italy

Summary

19+ years experience in the games industry coming from an environment artist background all the way through to Art Direction on AAA titles.

- Art Director, Marvel Spider-Man 2, Sony/Insomniac Games, Los Angeles
- Art Director, Marvel Spider-Man Miles Morales, Sony/Insomniac Games, Los Angeles
- Lead Environment Artist, Marvel Spider-Man at Insomniac games, Los Angeles
- Lead Environment Artist and Assistant Art Director on The London Heist, The Deep and Street Luge VR on PlayStation VR at Sony London
- Lead Artist/Senior Environment Artist on Ryse at Crytek Frankfurt
- Lead Artist/Senior Environment Artist at Frontier Games
- Illustration and Design for Cobweb Games
- Environment and Character artist at Blade interactive
- Environment artist and animator at Big Bad Wolf

- Speaker at Devcom (Cologne - August 2023) Roundtable: Game Art in the Age of AI
- Speaker at Devcom (Cologne - August 2019) Adding personal Touches to a gigantic and well-known World in Marvel's Spider-Man
- Speaker at FMX (2016)
- Speaker at GDC (San Francisco - March, 2015) on Virtual Visuals: Key Lessons for Artists Working with VR
- Speaker at Develop Conference (Brighton - July, 2014) on Environment Art and it's application to Virtual Reality
- Speaker at BFX (Bournemouth - September, 2014) on Environment Art and it's application to Virtual Reality

- My art work for Ryse has been shown in London's National Gallery as part of the 2014 Renaissance Exhibition on Italian Architecture.
http://www.nationalgallery.org.uk/whats-on/exhibitions/building-the-picture

- Ryse won Best Real-Time Graphics at Siggraph 2014
http://www.creativebloq.com/3d/siggraph-2014-caf-awards-announced-71412192

- Art Direction for "Heidi" at Big Bad Wolf
- Art Direction for "Lulu Mae" by Nina Hynes
- Trainee Art Direction on "Veronica Geurin" by Joel Schumacher

HND computer and Classical Animation (Distinction) - Irish School of Animation, Ballyfermot.

Specialties: 3DS MAX, Photoshop, Concept Art, Illustration

Skills

Art DirectionLook DevelopmentTeam ManagementEnvironment DesignEnvironment ModelingPBR TexturingDigital PaintingTraditional Art

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
Substance B2M
Substance B2M

Productions

    • Video Game
      Marvel Spider-Man Miles Morales
    • Year
      2020
    • Role
      Art Director
    • Company
      Insomniac Games
    • Video Game
      Marvel Spider-Man
    • Year
      2018
    • Role
      Lead Environment Artist
    • Company
      Insomniac Games
    • Video Game
      PlayStation VR Worlds
    • Year
      2016
    • Role
      Lead Environment Artist/Assistant Art Director
    • Company
      Sony London Studios
    • Video Game
      Street Luge - Morpheus Demo
    • Year
      2014
    • Role
      Lead Environment Artist
    • Company
      Sony London Studio
    • Video Game
      London Heist - Morpheus Demo
    • Year
      2015
    • Role
      Lead Environment Artist
    • Company
      Sony London Studios
    • Video Game
      The Deep - Morpheus Demo
    • Year
      2014
    • Role
      Lead Environment Artist
    • Company
      Sony London Studios
    • Video Game
      Ryse: Son of Rome
    • Year
      2013
    • Role
      Lead Artist
    • Company
      Crytek
    • Board & Card Games
      Chronicles of Skin
    • Year
      2013
    • Role
      Art Director
    • Company
      Cobweb Games
    • Video Game
      Kinect Disneyland Adventures
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      Frontier
    • Video Game
      Kinectimals: Now with Bears!
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      Frontier
    • Board & Card Games
      Hell for Leather
    • Year
      2010
    • Role
      Art Director
    • Company
      Cobweb Games
    • Video Game
      The Outsider - Unreleased
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Frontier
    • Video Game
      The Hustle - Detroit Streets
    • Year
      2006
    • Role
      Artist
    • Company
      Blade Interactive Studios
    • Video Game
      World Championship Snooker 2005
    • Year
      2005
    • Role
      Artist
    • Company
      Blade Interactive Studios
    • Video Game
      World Championship Snooker 2004
    • Year
      2004
    • Role
      Artist
    • Company
      Blade Interactive Studios
    • Video Game
      Pool Shark 2
    • Year
      2004
    • Role
      Environment Artist
    • Company
      Blade Interactive Studios
    • Movie
      Veronica Guerin
    • Year
      2003
    • Role
      Assistant Art Director
    • Company
      Schumacher Films

Experience

  • Art Director at Insomniac Games
    Burbank, United States of America
    July 2018 - Present

  • Lead Environment Artist at Insomniac Games
    Burbank, United States of America
    October 2016 - May 2020

  • Assistant Art Director at Sony Computer Entertainment Europe London Studio
    London, United Kingdom
    November 2014 - August 2016

    Working on an unannounced project as assistant art director. My role involves working with a cross discipline team of graphic designers, concept artists, motion graphics artists, marketing, audio, vfx and environment art to do... Something very special. :-) This role is split between providing support for my art director as well as taking on large sections of the project over which I have full responsibility.

  • Environment Art Supervisor at Sony Computer Entertainment Europe London Studio
    London, United Kingdom
    January 2014 - August 2016

    Lead Environment Artist on Sony's flagship new technology - Project Morpheus, Virtual Reality Headset. Responsible for developing, inspiring and driving the environment art style and pipeline for the game to deliver on quality and on time.

  • Lead Artist at Crytek
    Frankfurt, Germany
    December 2012 - January 2014

    Responsible for developing, inspiring and driving the environment art style and pipeline for the game to deliver on quality and on time. Towards the end of production I also ran lighting, VFX, Cinematics and Marketing and was art director for multiplayer.

    From August 2013 until Jamuary 2014 I was also acting art director for an unannounced project.

  • Senior Environment Artist at Crytek
    Frankfurt, Germany
    April 2012 - December 2012

    Environment art asset creation including: Modelling, texture creation, material generation, prop placement and visual style definition.Creating cutting edge environments on next gen AAA game.

  • Art Director at Cobweb Games
    London
    October 2009 - April 2012

    Art Directing in my spare time for an independent table top RPG company. I was responsible for providing illustrations and over looking the quality and consistency of the products. We produced two well received publications: Hell for Leather (Book) and Chronicles of Skin (Card Game).

  • Senior Artist at Frontier Developments
    Cambridge
    November 2008 - March 2012

    Environment art asset creation including: Modelling, texture creation, material generation, lighting, prop placement and visual style definition. I also worked as a Lead Artist on a small mobile game (unreleased).

  • Artist at Big Bad Wolf
    Dublin, Ireland
    September 2005 - June 2008

    Art Direction on 2 minute animated In house 3D Short - "Heidi"

    Architectural visualzation, Corporate visualization, Logo Design and educational animated presentations.

  • Artist at Dark Energy Digital
    Manchester, United Kingdom
    June 2004 - September 2005

    Character and environment artist

    Software used:

    3ds Max, Deep Paint 3d, Photoshop